Firearms

FIREARMS

Firearms require Firearms Proficiency to use. This proficiency covers not only firing the weapon, but loading and caring for it. Using a firearm without the proficiency, you do not add your proficiency bonus and all attacks are at disadvantage.

Reloading a firearm is an action or one attack if you can attack multiple times, but if you are proficient with firearms, you can reload as a bonus action.

Ammunition: All firearms require ammunition to make an attack and due to their rare nature, ammunition may be near impossible to find or purchase. However if materials are gathered, you can craft ammunition using your Tinker’s tools. Each firearm uses its own unique ammunition.

Reload: The weapon can be fired a number of times equal to its Reload score before you must spend 1 attack or 1 action (if you only have 1 attack per action) to reload. You must have one free hand to reload a firearm.

Misfire: Whenever you roll a 1 on the die, the weapon misfires. The attack misses and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s tools check (DC of 12). If your check fails, the weapon is broken and must be repaired out of combat. If you are not proficient with firearms, a misfire occurs on a 5 or less, and you cannot make a check to repair it.

Scatter: An attack affects each creature within a 30-foot cone. This attack is done with advantage, but a Dexterity saving throw (DC 15) reduces the damage by half. This attack cannot be affected by any of your shot features.

FIREARMS

COST

DAMAGE

RANGE

WEIGHT

PROPERTIES

Dragon Pistol

250 gp

1d10 piercing

50/200

LBS

Ammo, loading, reload 4

Dragon Rifle

400 gp

2d8 piercing

150/600

LBS

Ammo, heavy,

Loading, 2-handed, reload 2

Hand Cannon

900 gp

3d6 piercing

40/160

LBS

Ammo, heavy, loading, 2-handed, reload 1

Hellsbreath Gun

700 gp

1d8 piercing

20/20

LBS

Ammo, heavy, loading, 2-handed, reload 2, scatter

Spyglass Rifle

800 gp

2d8 piercing

300/600

LBS

Ammo, heavy

loading, 2-handed, reload 2

 

Dragon Pistol: The most common firearm in the Empire, this weapon has an iron dragon’s head around its muzzle so that the shot comes out of the dragon’s mouth

Dragon Rifle: This firearm is a larger, longer-barreled version of the dragon pistol with better range and greater damage. Requires two hands to fire

Hand Cannon: This short, wide pistol is a Large weapon, so despite its shape-unless used by an ogre or similar creature – a person needs both hands to use it. Requires two hands to fire

Hellsbreath Gun: This device consists of a pump activated by a blast of powder that sprays buckshot in a 30 foot cone. Requires two hands to fire

Spyglass Rifle: As a dragon rifle, except with a spyglass mounted atop it to help at range. Because this weapon ignores its first range increment, penalties for range begin at three hundred feet.

AMMUNITION

Ammunition includes both bullets, shot, and powder.

AMMUNITION

VOLUME

COST

Shot and powder

1 load

15 sp

Scattershot and powder

1 load

2 gp

Powder Horn

10 shots

10 gp

Ammunition pouch

10 shots

5 gp

Firearms

SAPPHIRE THRONE: Giants of Ages Jarandus