Equipment

EQUIPMENT

Armor

Armor

Cost

Armor Class (AC)

Strength

Stealth

Weight

Light Armor

 

 

 

 

 

Noble’s Fighting Tunic

65 gp

12 + Dex modifier (max 2)

-

-

12 lbs

Medium Armor

 

 

 

 

 

Lamellar Armor

175 gp

13 + Dex modifier (max 2)

-

-

30 lbs

Shields

 

 

 

 

 

Buckler Shield

5 gp

+ 1

-

-

2 lb

Great Shield

25 gp

+ 3

16

Disadvantage

15 lbs

 

Weapons

Weapon

Cost

Damage

Weight

Properties

Simple Melee Weapons

 

 

 

 

Cestus

1 sp

1d4 bludgeoning

1 lb

Light

Simple Range Weapons

 

 

 

 

Slingstaff

5 sp

1d6 bludgeoning

2 lb

Ammunition, (range 20/60), two-handed

Martial Melee Weapons

 

 

 

 

Broadsword

20 gp

2d6 slashing

25 gp

-

Falchion

10 gp

2d4 slashing

3 gp

-

Mattock

25 gp

2d6 piercing

10 lb

Heavy, two-handed

Martial Range Weapons

 

 

 

 

War Boomerang

5 gp

1d6 bludgeoning

1 lb

Light, returning, thrown (range 30/120)

Fighting Styles

Gladiator (fighter only)

     You gain a + 1 AC when wielding any of the following weapons: trident, net, shortsword, cestus, and while only wearing light armor.

Mariner

     As long as you are not wearing heavy armor or using a shield, you have a swimming speed and a climbing speed equal to your normal speed, and you gain a +1 bonus to AC.

Equipment

SAPPHIRE THRONE: Giants of Ages Jarandus